Activities and games provide a more robust and interesting experience for learners, and help to engage all their senses. In Using Activities to Make Training Fun, new or nearly new trainers learn to create buy-in by using well-designed activities and games, how to encourage reluctant learners, how to use humor even when they aren’t a naturally funny person, and how to create their own activity.
Articulate Storyline 360 source file
Using Activities to Make Training Fun
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How to Use This Guide
Session One: Course Overview
Session Two: Let’s Have Some Fun!
Background Information
The Value of Games
Favorite Games
Session Three: Getting Everyone on Board
Getting Buy-In
Learning From the Truly Greats and Big Mistakes
Session Four: Choosing the Right Game
Types of Games
Dealing with Reluctant Participants
Session Five: When Games Go Badly
Troubleshooting Games
Difficult Situations
Session Six: Using Humor in Training
Session Seven: Wavy Lines
Session Eight: Quick and Easy Games
Why These Games?
Hot Potato
Passing Introductions
The Orange
Session Nine: Creating a Game
Recommended Reading List
Post-Course Assessment
Pre- and Post-Assessment Answer Keys
Personal Action Plan
Storyline 360 Source File
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